
Everything the road expects you to know: one card at a time, a die rolled in the open, and a blacksmith who can ruin your best steel. The complete how-to-play.


The Overpath. Drag to wander, tap a stop to travel. Camps mend you. Markets deal. Shrines gamble.
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Every hero on the Overpath is owed something — or owes it. The full class guide: boons, keywords, and the stories the game tells in ten lines or fewer.

The Collector's column: the mistakes every first run makes, and the maths that fixes them. Subscribers only — the ledger is private.
One swing, two opinions.
The lore of the Overpath, from the opening crawl to the Warden who hates being kept waiting — and the Deep that goes down forever.


Hell, as rendered in hand-drawn grim-toon. Every fifth depth, a Gatekeeper guards a waystone.
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— End of Issue 1 —
The official companion magazine to Overpath: Roguelike Card RPG. One road. One legend. Earn it.
Subscribe — £3/month9
Contents
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